eecs.prototools.net | eecs 494
EECS 494 – Winter 2016
Computer Game Design — TTh 11:30a-1:30p in 2150 DOW or TTh 4:00-6:00p in 1500 EECS
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Welcome to EECS 494: Computer Game Design In this class, I'm going to be focusing primarily on design theory and implementing an agile development methodology throughout all of your assignments. As with everything in this class, this website and calendar will be evolving as the class progresses and adapting to your needs as students and mine as your professor. Links: Syllabus Assignments: (Arranged in the order they're assigned) Tutorial 1 – Complete the tutorial in Ch. 28 or 29 of the Textbook (Individual) - Due 12-Jan Lectures & Demos: Lectures from the book are available on the Website for the Book Required Text: Recommended Readings:
Game Programming Patterns by Robert Nystrom The Art of Game Design by Jesse Schell Game Design Workshop by Tracy Fullerton & Chris Swain Characteristics of Games by Elias, Garfield, and Gutschera Fundamentals of Game Design by Ernest Adams |
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