eecs.prototools.net | eecs 494

EECS 494 – Winter 2016

Computer Game Design  —  TTh 11:30a-1:30p in 2150 DOW or TTh 4:00-6:00p in 1500 EECS

Class Meetings: 1017 DOW

Sec. 001: TTh 4:00-6:00p
          2150 DOW

Sec. 002: TTh 11:30a-1:30p
          1500 EECS

Instructors:

494@eecs.prototools.net

Jeremy Bond - Professor
Office Hours: M 1-3p
Office: 2632 BBB

Austin Yarger - GSI
Office Hours: F 2:30-4:30p
Office: 1695 BBB

Ryan Wawrzaszek - GSI
Office Hours: W 3-5p
Office: 1637 BBB

Matt Stone - IA
Office Hours: TTh 2-3p
Office: 1695 BBB

Prerequisite: EECS 281

Welcome to EECS 494: Computer Game Design

In this class, I'm going to be focusing primarily on design theory and implementing an agile development methodology throughout all of your assignments. As with everything in this class, this website and calendar will be evolving as the class progresses and adapting to your needs as students and mine as your professor.

Links:

Assignments: (Arranged in the order they're assigned)

Tutorial 1 – Complete the tutorial in Ch. 28 or 29 of the Textbook (Individual) - Due 12-Jan
Tutorial 2
– Complete the tutorial in Ch. 30 of the Textbook (Individual) - Due 12-Jan
Project 1 –  Classic Game Project (Pairs) - Due 2-Feb
GameBase Wiki - Earn 10 points on the GameBase Wiki (Individual) - Due 25-Feb
Project 2 – Game Prototyping Project A (Assigned Group) - Due 16-Feb
Project 3 – Game Prototyping Project B (Assigned Group) - Due 8-Mar
Project 4 – Final Game Project (Group) - Due at Showcase
Formal Playtest (Individual) - Due 5-Apr

Lectures & Demos:

Lectures from the book are available on the Website for the Book

Bullet Time Demo (web build)

Required Text:

Recommended Readings:

Game Programming Patterns by Robert Nystrom
The Art of Game Design by Jesse Schell
Game Design Workshop by Tracy Fullerton & Chris Swain
Characteristics of Games by Elias, Garfield, and Gutschera
Fundamentals of Game Design by Ernest Adams